﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Utility2DLibrary
{
    public abstract class TexturedPrimitivePolyShape : PrimitivePolyShape
    {
        private Texture2D tex;
        [ContentSerializerIgnore]
        public Texture2D PolyTexture
        {
            get { return tex; }
            set { tex = value; }
        }
        private string textureFile;
        public string TextureFile
        {
            get{return textureFile;}
            set{textureFile=value;}
        }
        public TexturedPrimitivePolyShape(Texture2D texture)
        {
            tex = texture;
        }
    }
}
